TQF-HE LEVEL 5 ( ASSOCIATE`S DEGREE, SHORT CYCLE) DESCRIPTORS
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TQF-HE LEVEL 5 NARROW FIELD (NF) DESCRIPTORS
TA:21 - ARTS
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PROGRAM ÖĞRENME ÇIKTILARI |
Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Possess theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resource on basic level based on qualifications gained at secondary education level.
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1) Based on the qualifications gained at the secondary level, he / she has basic knowledge about the field, culture, aesthetics, methods, techniques and materials.
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1) Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products,
1.1) Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management.
1.2) Has the theoretical knowledge about new media technologies, interactive media design, multi-media management, web design, oyun digital game design ından which are various fields of digital design.
1.3) Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design.
1.4) Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Gain the skills to use basic level theoretical and practical knowledge acquired within the field in the same field of a higher education level or in a field of same level.
2) Interpret and evaluate data, define problems, do analysis, produce solutions based on proof with using basic level knowledge and practices gained within the field.
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1) Uses the basic art and basic design, theoretical and practical knowledge in the field.
2) He / she interprets the data, identifies and analyzes problems and creates solutions for implementation by using the basic level of knowledge and skills in the field.
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2) Develops creative designs with the knowledge acquired in the field.
2.1) Has practical knowledge of creative directing during commercial shooting.
2.2) To make manual and computer aided drawing
2.3) Uses current graphics software in computer environment.
2.4) Having basic video capture and camera usage information; Video montage, Know editing techniques,
2.5) Web designing, developing and managing a web page effectively and effectively,
2.6) To be able to use current graphics software in computer environment,
2.7) Designs computer games and mobile applications in a manner that dominates digital and design areas.
2.8) To be able to use the technical equipments related to photography and image effectively and effectively,
2.9) Plans and conducts marketing activities of institutions and organizations through digital media and social media.
3) Having enough knowledge to make creative directives during commercials,
3.1) Experience all processes in business life.
3.2) Takes part in the activities related to the field of education in an enterprise operating in its field.
3.3) Compares theoretical knowledge and application.
3.4) Compiles the knowledge and experience gained in the field.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Conduct studies at basic level within the field independently.
2) Take responsibility as a team member in order to solve unexpected complex problems faced in the implementations within the field.
3) Conduct activities towards the development of subordinates within a project.
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1) He / she works alone, independently and harmoniously within the group.
2) Takes responsibility as a team member to solve the problems encountered in projects related to the field of art and design.
3) He / she is included in the project processes.
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2) Develops creative designs with the knowledge acquired in the field.
2.1) Has practical knowledge of creative directing during commercial shooting.
2.2) To make manual and computer aided drawing
2.3) Uses current graphics software in computer environment.
2.4) Having basic video capture and camera usage information; Video montage, Know editing techniques,
2.5) Web designing, developing and managing a web page effectively and effectively,
2.6) To be able to use current graphics software in computer environment,
2.7) Designs computer games and mobile applications in a manner that dominates digital and design areas.
2.8) To be able to use the technical equipments related to photography and image effectively and effectively,
2.9) Plans and conducts marketing activities of institutions and organizations through digital media and social media.
4) Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society.
4.1) Gains the ability to analyze and solve problems.
4.2) Has ethical and social responsibility awareness.
4.3) Takes responsibility as a team member in the field of business and operations.
4.4) Be aware of written, oral communication and interaction.
4.5) Follows advanced technologies and developments related to digital transformation.
4.6) Gain awareness of lifelong learning.
4.7) Has awareness of citizenship competence.
4.8) Evaluates the developments in the field with an entrepreneurial understanding.
4.9) To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio.
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1) Evaluate the acquired knowledge and skills at basic level within the field with a critical approach, determine and respond to learning needs.
2) Direct the education received to a higher education level in the same field or to an occupation in the same level.
3) Gain awareness of lifelong learning.
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1) Evaluates his / her own works in the field of art and design, determines learning needs.
2) He / she gains awareness of lifelong learning.
3) He / she directs his / her education to a further education level in the same field or to a profession at the same level.
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4) Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society.
4.1) Gains the ability to analyze and solve problems.
4.2) Has ethical and social responsibility awareness.
4.3) Takes responsibility as a team member in the field of business and operations.
4.4) Be aware of written, oral communication and interaction.
4.5) Follows advanced technologies and developments related to digital transformation.
4.6) Gain awareness of lifelong learning.
4.7) Has awareness of citizenship competence.
4.8) Evaluates the developments in the field with an entrepreneurial understanding.
4.9) To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio.
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1) Possess social, scientific, cultural and ethic values on the stages of gathering, implementation and release of the results of data related to the field.
2) Possess sufficient consciousness about the issues of universality of social rights, social justice, quality, cultural values and also, environmental protection, worker's health and security.
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1) Successfully executes implementation in the field.
2) He / she has artistic, cultural and ethical values.
3) Has environmental awareness and sufficient awareness of occupational health and safety.
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4) Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society.
4.1) Gains the ability to analyze and solve problems.
4.2) Has ethical and social responsibility awareness.
4.3) Takes responsibility as a team member in the field of business and operations.
4.4) Be aware of written, oral communication and interaction.
4.5) Follows advanced technologies and developments related to digital transformation.
4.6) Gain awareness of lifelong learning.
4.7) Has awareness of citizenship competence.
4.8) Evaluates the developments in the field with an entrepreneurial understanding.
4.9) To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio.
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1) Transfer the ideas based on the basic knowledge and skills acquired within the field through written and oral communication.
2) Share the ideas and solution proposals to problems about issues within the field with professionals and non-professionals.
3) Monitor the developments in the field and communicate with peers by using a foreign language at least at a level of European Language Portfolio A2 General Level.
4) Use informatics and communication technologies with at least a minimum level of European Computer Driving License Basic Level software knowledge.
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1) Defines the target audience and establishes a relationship.
2) He / she transfers the subjects related to the field to experts or non-experts correctly.
3) Follows the information in the field and communicates with colleagues by using a foreign language at least at the level of European Language Portfolio A2 General Level.
4) Uses the information and communication technologies required for the field, follows information in computing and computer science areas using at least
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4) Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society.
4.1) Gains the ability to analyze and solve problems.
4.2) Has ethical and social responsibility awareness.
4.3) Takes responsibility as a team member in the field of business and operations.
4.4) Be aware of written, oral communication and interaction.
4.5) Follows advanced technologies and developments related to digital transformation.
4.6) Gain awareness of lifelong learning.
4.7) Has awareness of citizenship competence.
4.8) Evaluates the developments in the field with an entrepreneurial understanding.
4.9) To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio.
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